5e whip feat

I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. That being said, when I do I will certainly be sure to revise everything as needed. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. Prerequisites: Wisdom 13 or Higher. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. However, whips are not poorly-balanced. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! They are a one-handed finesse weapon with reach. I feel like this had to have been an oversight or something. I may well come and finish the job over time. Powered by WordPress & Theme by Anders Norn. I don't love the acrobatics check to shove or pull. The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. Why does Mister Mxyzptlk need to have a weakness in the comics? I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. New weapon properties are not for everyone, it seems! I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. Maybe I'm missing something, but it felt redundant. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. Whip Master's special action is slightly less effective for the following reasons. On a successful check, the creature cannot move away from you. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Dont miss the latest epic adventure by Hipsters & Dragons! Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. Charm Monster is a bit more powerful, so I gave it a cost of 3 charges to keep it in line with similar items that value a 4th level spell at 3 charges. This site works best with JavaScript enabled. Flail Master: I like the disregard shield bonus once per round mechanic. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. Lucky 4. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. When you use a whip, its damage die changes from d4 to d6. Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. Charger 8. Thanks! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. This feat allows a character to choose one level 1 spell from another class. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. Homebrew is fun, and we like to have punishments for poor rolls for balance. Simply granting it as a bonus action is fairly strong already, imo. This might be overpowered. Search by name on the left, click feat name to display on the right. Disarming Attack? If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. I say theoretically because theaction economy does come into play here. I would have thought the Swashbuckler pretty much covers duelling! Instead youve got a deadly combo now, by picking both feats! Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. There are so many examples in media of whips being used to restrain or trip an adversary. Now then, the rules for dual wielding in 5e are pretty straight forward. Whips are fun, flavorful, and iconic weapons. Rogues are not proficient with whips and would still have to choose to take this talent. Press question mark to learn the rest of the keyboard shortcuts. (i.e. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). by Wizards of the Coast. This feats main problem is its busted on a rogue. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. Hexadin should be fun, but a straight rogue would also be fun. Do I need a thermal expansion tank if I already have a pressure tank? Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. (Skills with Different Abilities variant rule). Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. If you succeed, you either knock the target prone or pull it 5 feet toward from you. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. -Damage: 2D4. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? Range: 30 feet. Both weapons keep their identity and usefulness in a rogues arsenal. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). Seriously, this thing is ridiculous. Welcome to this Dungeons & Dragons 5th Edition wiki. Your feat suggestion is the closest I have come to making that idea viable I think. Comment* We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Feats should be more generic than having so many options, although it isnt bad of course. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . At certain levels, your class gives you the Ability Score Improvement feature. Hey Duncan! The hexblade may also be good. forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. I was really pleased with my creation, but the response so far has been underwhelming. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. Im thinking about adding the Reach property to this feat now that you suggest it! I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. Rocking and rolling with Ragnar and Rollo. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Disarm / Push / Pull / Bind / Damage must be stated. The second one is I think the more interesting, so I'll go with that for this answer. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. When wielding a whip, you can attempt to grab another creature using your whip. It's completely fine and opens up a nich. But since the whip is pretty weak on its own, Id say it is balanced. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. This makes it un-desirable for any class that gets Extra Attack. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. You are at your best keeping your opponents at bay. The difference between the phonemes /p/ and /b/ in Japanese. It embodies training, experience, and abilities beyond what a class provides. But certainly there are some good ideas in the mix, so go read. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. The first benefits are straightforward. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. I didn't think the specification was necessary. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? Spear Master if you check my design notes here, youll see Ive covered this point. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. I have fighter rogue char and after reading this post I must have whip. -Trip: Succeeds, target must Dex Save or be Prone What other Feats would Spell Sniper pair best with? *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. Maybe you could choose 2 of the three: 1. Its also a holy weapon made specifically to, you guessed it, kill vampires. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. Tools. Feats. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Well the wording could use some fixes, but balance-wise it seems fine. How do I convince them to let . -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds Learn more about Stack Overflow the company, and our products. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Today. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. Use coupon code DungeonSolvers10 for 10% off your order! Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. You will be also able to sort the list as you want. Let's stay in touch! You can use a bonus action to enter a defensive stance until the start of your next turn. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. Ok, yeah I think your version is pretty good and seems more realistic too. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. Is it Unearthed Arcana or in a book? If you want this to be balanced you should replace the reaction attack with something else. I should probably include that. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. Skill Expert 6. Every class has access to a Feat called Magic Initiate. The Morningstar feat looks to me like good place for the war pick to me as well. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Not bad. If so the language needs to specify that. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. It wasn't the intention. Youve Got to Roll With It was published in the national broadsheet, The Independent. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. Why is this the case? And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Mage Hand PHB: Take the Telekinetic feat instead. The final ability you get is very situational, though could potentially be cool. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Thanks for the comment. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. With Valor or Sword Bard you can get an extra attack at 6th. Top 10 Fighter Feats for 5E 10. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. You're already writing out the mechanic. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. First of all, whips arent light weapons. Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. In this post I fix that using homebrew! Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. Because specific races and feats grant you proficiency with martial weapons, . You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. You can find the feats in the PDF below. Plenty of other famous characters use whips and look slick as hell doing so. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Mending PHB: Too situational. B . You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. UPDATE. Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). Report a bug Wizards can also caste Haste on their teammates. Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. Pretty straight-forward. So, now that you understand my thought process, I hope you enjoy these feats. This is powerful but not broken. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. Dungeon Solvers . I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. Another option might be plus 1 to Dex or Str and the superiority die? When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. They are a finesse weapon withreach. I took inspiration from theOld School version of the Abyssal Whip for this interpretation.

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